Unity vs. UE4
True Bard » Devlog
I decided to use Unity instead of UE4 because audio engine TimeSync did some nasty things and didn't work properly when I needed to use note faster then 8th. And now Dan recommend to try New system called "Quartz". Which is acting exactly as I needed. So I think I will try to make this project in both engines then will decide what is more suitable as first release,
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True Bard
RPG Based on Music Theory
Status | Prototype |
Author | Evgeni Doudar |
Genre | Role Playing |
Tags | music-rpg, musicrpg, real-music-rpg, Singleplayer |
More posts
- Take a time to improve projectFeb 15, 2021
- UE4 remaking in progressFeb 15, 2021
- Updating music engine of True BardJan 22, 2021
- Resque MinersDec 12, 2020
- Start work on audioNov 25, 2020
- Upload Prebuild with tutorial in battleNov 24, 2020
- 3 scene togetherNov 23, 2020
- Sketching the storyNov 21, 2020
- Decide to upload part of buildNov 19, 2020
- Stuck with logicNov 17, 2020
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