Gap values
Each note that played by player has 4 parameters. Position, Length, Position within chromatic scale, and Gap. First three parameters is obvious for musical notation. Gap shows chance of player to play particular note accurately (in time)
The goal is to play notes accurately in time calculated based on Position. If note hasn't played in time than it does less damage. If note has played in time it does full damage and also give player XP points. More of it, if timings is right Gap parameter changed to make player's chances to play particular note bigger.
Thanks to Daniel Schroeder I didn't spent much time to understand how to write Gap values in file.
https://blog.danskingdom.com/saving-and-loading-a-c-objects-data-to-an-xml-json-...
Get True Bard
True Bard
RPG Based on Music Theory
Status | Prototype |
Author | Evgeni Doudar |
Genre | Role Playing |
Tags | music-rpg, musicrpg, real-music-rpg, Singleplayer |
More posts
- Take a time to improve projectFeb 15, 2021
- UE4 remaking in progressFeb 15, 2021
- Updating music engine of True BardJan 22, 2021
- Resque MinersDec 12, 2020
- Start work on audioNov 25, 2020
- Upload Prebuild with tutorial in battleNov 24, 2020
- 3 scene togetherNov 23, 2020
- Sketching the storyNov 21, 2020
- Decide to upload part of buildNov 19, 2020
- Stuck with logicNov 17, 2020
Leave a comment
Log in with itch.io to leave a comment.