True Bard Unity Build
True Bard » Devlog
I started rebuild project in Unity. Spent sometime to build console c++ build, but decided to move all to easy way. Hope it will be practical decision. My two big goals for now:
1. Build Character Creation Menu
2. Build test Battle to test mechanics and music implementation
I decide to use Chuck language as audio engine because I don't think I need full midi or spacial support like Wwise at the start of this project but need strong timing engine. Basically what I need it's to play player notes along with background music. And tones of players notes should be changed with harmony in background music.
Have no design or designer yet but I hope to came up with some ideas in few weeks. Perhaps kind of JRPG style.
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True Bard
RPG Based on Music Theory
Status | Prototype |
Author | Evgeni Doudar |
Genre | Role Playing |
Tags | music-rpg, musicrpg, real-music-rpg, Singleplayer |
More posts
- Take a time to improve projectFeb 15, 2021
- UE4 remaking in progressFeb 15, 2021
- Updating music engine of True BardJan 22, 2021
- Resque MinersDec 12, 2020
- Start work on audioNov 25, 2020
- Upload Prebuild with tutorial in battleNov 24, 2020
- 3 scene togetherNov 23, 2020
- Sketching the storyNov 21, 2020
- Decide to upload part of buildNov 19, 2020
- Stuck with logicNov 17, 2020
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